21 JUN 2014 by ideonexus

 Characteristics of a Game

When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation. The goal is the specific outcome that players will work to achieve. It focuses their attention and continually orients their participation throughout the game. The goal provides players with a sense of purpose. The rules place limitations on how players can achieve the goal. By removing or limiting the obvious ways...
Folksonomies: gamification
Folksonomies: gamification
  1  notes
 
21 JUN 2014 by ideonexus

 CBN and ARE as Persuasive Organizations

―People say ‗[CBN] want[s] to turn America into a church,‘‖ Regent employee Ben Johnston protested. ―We don‘t. My God, we want separation of church and state‖ (Johnston interview, March 30, 2006). Woven into Johnston‘s protest, however, is a defensiveness based on public perception of CBN as threatening the neutrality of the secular. Far more than ARE, CBN relates to what Smith describes as the ―Protestant establishment‖ that was ―routed from social power‖ (2003:26). ...
  1  notes